| Day | Level | Action | Reason | Pass rate control | Pass rate treatment | Revenue/day change |
|---|
| 7 | 9 | start_test | churn 2.2x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 14 | 9 | ship | more players pass the level; retention and revenue inside guardrails | 0.8205 | 0.8837 | 0.0047 |
| 22 | 26 | start_test | churn 1.8x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 24 | 17 | start_test | churn 1.8x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 29 | 34 | start_test | churn 2.0x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 32 | 26 | ship | more players pass the level; retention and revenue inside guardrails | 0.8669 | 0.9232 | -0.0575 |
| 32 | 17 | rollback | players pass more, but a guardrail was breached (revenue or retention) | 0.875 | 0.9212 | -0.1135 |
| 37 | 43 | start_test | churn 1.9x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 39 | 17 | start_test | churn 1.8x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 40 | 34 | ship | more players pass the level; retention and revenue inside guardrails | 0.8101 | 0.88 | -0.0469 |
| 47 | 17 | ship | more players pass the level; retention and revenue inside guardrails | 0.8799 | 0.9523 | 0.1365 |
| 52 | 43 | rollback | no significant gain | 0.8881 | 0.9226 | -0.1507 |
| 53 | 9 | start_test | churn 1.9x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 56 | 17 | start_test | churn 2.1x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 57 | 51 | start_test | churn 2.0x neighbours; testing pass rate x1.3 on 50% of players | | | |
| 68 | 9 | rollback | inconclusive at time limit | 0.0 | 0.0 | 0.0 |
| 71 | 17 | rollback | inconclusive at time limit | 0.0 | 0.0 | 0.0 |
| 72 | 51 | rollback | inconclusive at time limit | 0.783 | 0.8744 | 0.097 |